#pragma once
#include "platforms.h"

class Model
{
private:
	GLuint m_vboId;
	GLuint m_iboId;
	int m_numOfVertices;
	int m_numOfIndices;
	char m_id[MAX_10];

public:
	Model(void);
	~Model(void);
	void Init(const char *fileName, const char *id);
	GLuint GetVboID();
	GLuint GetIboID();
	int GetNumOfVertices();
	int GetNumOfIndices();
	const char* GetID();
};
